X360
Ninja Gaiden 2 Ninja Gaiden 2
Tecmo / Team Ninja
Type: Action/Adventure
Release date: Available

2008-07-09 21:33:49 by Manager
Microsoft and Tecmo are ready to release some real content for Ninja Gaiden 2, with Mission mode coming on July 25th. This pack will cost 800p, while a couple of videos showing where skulls can be found will go online on friday for free. Images and details can be found inside.
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| Trailer - Bosses |
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110 MB |
| Trailer - Bosses |
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282 MB |
| Trailer - Weapons |
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104 MB |
| Trailer - Weapons |
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273 MB |
| Trailer - Bosses |
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200 MB |
| Trailer - Weapons |
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241 MB |
| Interview - Tomonobu Itagaki |
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87 MB |
| Interview - Tomonobu Itagaki |
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89 MB |
| The first 10 minutes: Part 4 |
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281 MB |
| The first 10 minutes: Part 4 |
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287 MB |
| The first 10 minutes: Part 4 |
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109 MB |
| The first 10 minutes: Part 3 |
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317 MB |
| The first 10 minutes: Part 3 |
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326 MB |
| The first 10 minutes: Part 3 |
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116 MB |
| The first 10 minutes: Part 2 |
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311 MB |
| The first 10 minutes: Part 2 |
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330 MB |
| The first 10 minutes: Part 2 |
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123 MB |
| The first 10 minutes: Part 1 |
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320 MB |
| The first 10 minutes: Part 1 |
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285 MB |
| The first 10 minutes: Part 1 |
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107 MB |
| B-roll gameplay |
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20 MB |
| B-roll gameplay |
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54 MB |
| B-roll gameplay |
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33 MB |
| Gamer's day trailer |
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23 MB |
| Gamer's day trailer |
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23 MB |
| Gamer's day trailer |
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70 MB |
| Gamer's day trailer |
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66 MB |
| Zedonius |
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12 MB |
| Zedonius |
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29 MB |
| Volf |
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10 MB |
| Volf |
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30 MB |
| Muramasa |
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12 MB |
| Muramasa |
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31 MB |
| Joe Hayabusa |
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17 MB |
| Joe Hayabusa |
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52 MB |
| Genshin |
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13 MB |
| Genshin |
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37 MB |
| Elizebet |
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9 MB |
| Elizebet |
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25 MB |
| Alexei |
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12 MB |
| Alexei |
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35 MB |
| Zedonius |
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35 MB |
| Volf |
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30 MB |
| Muramasa |
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28 MB |
| Joe Hayabusa |
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28 MB |
| Genshin |
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27 MB |
| Elizebet |
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25 MB |
| Alexei |
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29 MB |
| Castle gameplay |
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31 MB |
| Castle gameplay |
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105 MB |
| Brooklyn gameplay |
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26 MB |
| Brooklyn gameplay |
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63 MB |
| Venice gameplay |
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30 MB |
| Venice gameplay |
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105 MB |
| Lunar staff 3 |
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43 MB |
| Lunar staff 3 |
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128 MB |
| Lunar staff 2 |
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32 MB |
| Lunar staff 2 |
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105 MB |
| Lunar staff 1 |
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47 MB |
| Lunar staff 1 |
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120 MB |
| Castle gameplay |
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64 MB |
| Brooklyn gameplay |
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25 MB |
| Venice gameplay |
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62 MB |
| Lunar staff 3 |
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64 MB |
| Lunar staff 2 |
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69 MB |
| Lunar staff 1 |
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50 MB |
| Sonia Reveal |
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12 MB |
| Sonia Reveal |
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26 MB |
| Sonia Reveal |
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41 MB |
| GDC: Gameplay (better quality) |
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48 MB |
| GDC: Gameplay (better quality) |
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84 MB |
| GDC: Gameplay (better quality) |
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83 MB |
| GDC: Gameplay |
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0 MB |
| GDC: Gameplay |
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| GDC: Gameplay |
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39 MB |
| GDC Trailer |
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179 MB |
| GDC Trailer |
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450 MB |
| GDC Trailer |
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278 MB |
| Gameplay (January) |
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25 MB |
| Gameplay (January) |
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72 MB |
| Gameplay (January) |
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45 MB |
| Even more gameplay |
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60 MB |
| Even more gameplay |
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153 MB |
| Even more gameplay |
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57 MB |
| December 21 video |
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47 MB |
| December 21 video |
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142 MB |
| December 21 video |
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67 MB |
| Gameplay |
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145 MB |
| Gameplay |
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470 MB |
| Gameplay |
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218 MB |
| Day of the Ninja trailer |
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43 MB |
| Day of the Ninja trailer |
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105 MB |
| Day of the Ninja trailer |
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46 MB |
| TGS07: Gameplay demo |
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193 MB |
| TGS07: Gameplay demo |
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527 MB |
| TGS07: Gameplay demo |
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412 MB |
| TGS07: Teaser |
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7 MB |
| TGS07: Teaser |
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14 MB |
| TGS07: Teaser |
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13 MB |
| Mission mode images |
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8 |
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| DLC images |
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5 |
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| Artworks and images |
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25 |
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| Characters |
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10 |
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| Fiend DLC costume |
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| Castle Of The Dragon images |
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| Aqua Capital images |
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| Aqua Capital werewolf images |
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| Lunar Staff images |
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| 14 images |
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| 15 images |
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| Sonia |
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| 13 images - Xbox.com |
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| GDC images |
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| 3 images |
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| 5 images |
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| 3 images |
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| 4 images |
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| TGS images |
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| Captures of the TGS demo video |
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34 |
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| 3 720p images |
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3 |
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| First images Xbox.com |
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10 |
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| Ninja Gaiden DLC details |
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| Ninja Gaiden 2 DLC released |
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| Ninja Gaiden 2: Two trailers |
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| MS08: Interview of Itagaki |
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| The first 10 minutes: Ninja Gaiden 2 |
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| Ninja Gaiden 2 gameplay |
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| NG2 images and artworks |
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| Ninja Gaiden 2: Media explosion |
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| Images and videos of Ninja Gaiden 2 |
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| Ninja Gaiden 2: Sonia |
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| Images of Ninja Gaiden 2 |
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| GDC: Ninja Gaiden 2 gameplay |
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| Ninja Gaiden 2 trailer and images |
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| Images & video of Ninja Gaiden 2 |
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| Even more Ninja Gaiden 2 |
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| Ninja Gaiden 2 is back already |
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| Images and Gameplay of Ninja Gaiden 2 |
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| Images and trailer of Ninja Gaiden 2 |
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| Images of Ninja Gaiden 2 |
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| Images of Ninja Gaiden 2 |
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| Ninja Gaiden 2 demo video |
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| TGS07: Ninja Gaiden 2 teaser and images |
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| Images of Ninja Gaiden 2 |
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Since 1880 Days
2007-09-13 00:04:12
What does that mean?
"semi permanent damage"
He can also
ban your ass!
Since 1177 Days
2007-09-13 00:10:53
I think it means, damage that can't be healed until reaching the next checkpoint, which would make up for the health regeneration a bit.. I think. It's either that or the emotional damage dealt to the user by playing the game ;)
Since 1037 Days
2007-09-13 00:18:00 In reply to GriftGFX (2007-09-12 23:54:10)
---
Mass Effect - Nov 07 - Start the Fight!!!
Bitches!!
He can also
ban your ass!
Since 1177 Days
2007-09-13 00:28:19 In reply to dcdelgado (2007-09-13 00:18:00)
"You keep using that word. I do not think it means what you think it means.."
And if you mean that, by making the game easier it will attract a lot of new gamers, or a new audience.. I don't think that's a good thing at all. But the "semi-permanent" aspect of it makes it sound far less damaging than it could stand to be.
Since 1037 Days
2007-09-13 01:04:27 In reply to GriftGFX (2007-09-13 00:28:19)
Well the game will cater for many levels, so there will be no lost for the hardcore gamers.
---
Mass Effect - Nov 07 - Start the Fight!!!
Bitches!!
Since 1880 Days
2007-09-13 01:39:00
Here's what I'm thinking "semi-permanent" damage that can also recharge could mean.
Some fighters have health bars that, when you are attacked, leave a colored rectangle to indicate where your health began before the attack (usually yellow?) and then the red health bar slowly refills only that portion, *unless* you are attacked again before it refills, at which point the ability to regenerate your health beyond that mark would require something like a potion (in this case).
That would be cool. I hope that's what they are talking about. I want to know more though, because NG1 was such a finely tuned game that I'm worried that changing too much could break its balance.
Since 1050 Days
2007-09-13 02:39:05
From what I understand, the health will recharge only to a certain point, so instead of being left with a slither of health, it'll give you a bit more of a chance - personally I hope the difficulty is sufficiently ramped enough to counter.
He can also
ban your ass!
Since 1177 Days
2007-09-13 03:06:49 In reply to RAZurrection (2007-09-13 02:39:05)
On the other hand, the ability to stock up on health packs from the in game store made certain encounters easier if you knew what you were going to be facing.. so if they tone down the reliance on items to recharge your health, that could ultimately be a good thing all around.
Since 1123 Days
2007-09-13 04:53:15 In reply to GriftGFX (2007-09-13 03:06:49)
On the other hand, the ability to stock up on health packs from the in game store made certain encounters easier if you knew what you were going to be facing.. so if they tone down the reliance on items to recharge your health, that could ultimately be a good thing all around.
Since 1162 Days
2007-09-13 04:53:25
What's with all the uncertainty surrounding how the health will work? It really seems pretty obvious based on what's been divulged so far.
Since 1880 Days
2007-09-13 04:53:28
Have they said there will be no items? I can see room for both.
What RAZ says sounds good to me. Maybe this recharging health addition will give them room to make the harder modes even harder. B)
Missed the
hay
Since 1044 Days
2007-09-13 07:56:44 In reply to Optimusv2 (2007-09-12 23:29:03)
All the small places they put in big enemies that makes the camera shit...especially near the end of NG were you go room to room in a castle to meet some sort of a lord demon.
---
Playing: WarHawk & NG Sigma (Playstation 3)
PS3: Heavenly Sword - Lair - Uncharted - Haze - Dark Sector - Killzone 2 - MGS4 - God of War 3
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5
Missed the
hay
Since 1044 Days
2007-09-13 07:58:09 In reply to RAZurrection (2007-09-13 02:39:05)
---
Playing: WarHawk & NG Sigma (Playstation 3)
PS3: Heavenly Sword - Lair - Uncharted - Haze - Dark Sector - Killzone 2 - MGS4 - God of War 3
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5
Since 675 Days
2007-09-13 14:42:54
from Joystiq
---
Playing Now: NGΣ - The Darkness
Playing Soon: BioShock - Blue Dragon - Halo 3
Missed the
hay
Since 1044 Days
2007-09-13 14:54:28
Damn it, I want gameplay footage, not gameplay screenshot.
I hope we get to see something from that 10 minutes demonstration form TGS.
---
Playing: WarHawk (Playstation 3)
PS3: Heavenly Sword - Lair - Uncharted - Haze - Dark Sector - Killzone 2 - MGS4 - God of War 3
360: Mass Effect - Assassin's Creed - Ninja Gaiden 2 - DMC4 - Too Human - Fable 2 - Resident Evil 5